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LAN Technologies and Protocols

Local Area Network concepts focus on layer 1–3 technologies such as network cabling types, physical and logical network topologies, Ethernet, and others.

Ethernet

Ethernet is a dominant local area networking technology that transmits network data via frames. It originally used a physical bus topology, but later added support for physical star. Ethernet describes Layer 1 issues such as physical medium and Layer 2 issues such as frames. Ethernet is baseband (one channel), so it must address issues such as collisions, where two nodes attempt to transmit data simultaneously.

Ethernet has evolved from 10-megabit buses that used “thinnet” or “thicknet” coaxial cable. The star-based physical layer uses Twisted Pair cables that range in speed from 10 megabits to 1000 megabits and beyond. A summary of these types is listed in Table 5.7.

Table 5.7 Types of Ethernet

Name Type Speed Max. Distance
10Base2 Thinnet Bus 10 megabits 185 meters
10Base5 Thicknet Bus 10 megabits 500 meters
10BaseT Star 10 megabits 100 meters
100BaseT Star 100 megabits 100 meters
1000BaseT Star 1000 megabits 100 meters
CSMA

Carrier Sense Multiple Access (CSMA) is designed to address collisions. Ethernet is baseband media, which is the equivalent of a “party line.” In the early days of phone service, many people did not have a dedicated phone line for their house: they shared a party line with their neighbors. A protocol emerged for using the shared phone line:

  1. Lift the receiver and listen to determine if the line is idle
  2. If the line is not idle, hang up and wait before trying again
  3. If the line is idle, dial

Ethernet CSMA works in the same fashion, but there is one state that has not been accounted for: two neighbors lift their receivers and listen to hear if the line is in use. Hearing nothing, both dial simultaneously. Their calls “collide”: the integrity of their calls is ruined. CSMA is designed to address collisions.

Carrier Sense Multiple Access with Collision Detection (CSMA/CD) is used to immediately detect collisions within a network. It takes the following steps:

  1. Monitor the network to see if it is idle
  2. If the network is not idle, wait a random amount of time
  3. If the network is idle, transmit
  4. While transmitting, monitor the network
  5. If more electricity is received than sent, another station must also be sending (a) Send Jam signal to tell all nodes to stop transmitting (b) Wait a random amount of time before retransmitting

CSMA/CD is used for systems that can send and receive simultaneously, such as wired Ethernet. CSMA/CA (Collision Avoidance) is used for systems such as 802.11 wireless that cannot send and receive simultaneously. CSMA/CA relies on receiving an acknowledgment from the receiving station: if no acknowledgment is received, there must have been a collision, and the node will wait and retransmit. CSMA/CD is superior to CSMA/CA because collision detection detects a collision almost immediately.